ZumiLabs Games
ACTIVE SECTOR SECTOR 1: GRAVITY CHAMBER
GENERATION SEED
#1001
TIME ELAPSED 00:00
BLOCKS PLACED 0 / 2
ZUMILABS GRID DOCK

CUBIC FIT 3D

3D VOXEL BLOCK-FITTING SYSTEM

SELECT TRAINING SECTOR

DRAG MOUSE/TOUCH background to rotate camera view
DRAG BLOCKS onto grid to place them • Press [X], [Y], [Z] to rotate

DOCKING OPERATION PROTOCOL

HOW TO PLACE VOXELS

1. CAMERAS VIEWPORT

Drag the background to spin the camera orbit around the container. Use this to find voids and target vacant slots.

2. BLOCK SELECTION & DRAG

Hold and drag a block from the deck. A transparent preview ghost highlights snapping grids (green for valid fits, red for overlaps/out of bounds).

3. ROTATION VECTORS

While dragging a block, press the [X], [Y], or [Z] keys (or click the bottom-right HUD buttons) to rotate the blocks 90 degrees around that axis.

4. COMPLETE SYSTEM INTEGRATION

The run is completed when all blocks are nested cleanly within the container, leaving no empty space.

SYSTEM SETTINGS

ACCESSIBILITY & CONTROL OVERRIDES

MASTER SYNTH VOLUME Adjust game sound effect intensity
REDUCED MOTION Disable block ambient floating animations
HIGH CONTRAST MODE Boost colors and outline density

GRID TERMINAL PAUSED

SYSTEM TIMERS SUSPENDED

SYSTEM DOCKED

SECTOR INTEGRATED

SECTOR RESOLVED GRAVITY CHAMBER
RESOLVE TIME 00:34